Have you ever opened a book to see a mirror into the depths of your soul that you have never seen before? Have you ever turned a page like turning a corner to stop and realize that no matter where you are, wherever you are, you’ve finally found the place?
That was my experience when I finally read the Sefer Yetzirah, the Book of Creation.
For nearly 18 years, Tolkien has been my literary idol. His words are lyrical and intellectual and as poetic as prose can be with neither rhyme nor meter. His stories are epic and astounding, digging deep into the nature of temptation and good and evil and capturing the heart and hardships of medieval adventure, swords and sorcery. His trilogy has become the standard by which all fantasy trilogies are judged, and it’s to his level of exquisite storytelling that I have long since aspired to achieve.
And I’ve realized now that while his tales may stand the test of time, and may be the most classic of all fantasy stories, not all within his tomes should live so long.
Have you looked at the sidebar recently? If you have, there’s a good chance you noticed a new little picture promoting a Kickstarter campaign I started about a week ago: The goal is to create 100 poems, each of them inspired by a backer’s writing prompt, handwritten on a postcard, and illustrated with a watercolor painting before being put in the mail.
And…I hesitated to share it here. On the one hand, this my platform, why shouldn’t I? But then I remembered last year I heavily promoted a similar project here, and it ended up being unsuccessful, and I didn’t want to risk making my blog readers feel spammed by another failed project. Worse: I felt vulnerable putting it out there again, because my first attempt was a failure. So mum was the word. At least, until today.
I kept thinking, after I wrote about my doubts in writing the sequel to Starfall, and I decided finally to go for it: On November 1, I began writing. And even with a couple days encumbered by sour and bitter feelings, I’ve written a few thousand words every day since. In fact, I expect I’ll hit 50,000 words today–but the story is still far from complete, and as I predicted back in 2012, it’ll need a third book to finish this tale.
(What can I say? Tolkien made trilogies fashionable.)
And then, just a few days ago, I decided to try my hand at mapping out the world–and my first attempt came out pretty well, if horribly off scale (catch it after the jump).
Then I realized: once you have a map, you’ve gotta start naming things.
One year and two days ago, Pokemon Go reinvented the mobile gaming landscape and reignited a craze that has gone on for over two decades. But in the wake of early crashes and frenzied, frustrated players, how far has the game come, and how much further must it go not only to satisfy its fans but also to survive?
In this retrospective, we will confront the major problems still blighting players and lay forth some suggestions for how Nintendo and Niantic can overcame these ails. In particular, we will focus on three themes: player engagement through playing together, the updated Gym system and the game’s multiple currencies, and the inequality perpetuated by the game mechanics themselves.